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Charlie Fink's Metaverse - An AR Enabled Guide to AR & VR, by Charlie Fink

Charlie Fink's Metaverse - An AR Enabled Guide to AR & VR, by Charlie Fink


Charlie Fink's Metaverse - An AR Enabled Guide to AR & VR, by Charlie Fink


Download Charlie Fink's Metaverse - An AR Enabled Guide to AR & VR, by Charlie Fink

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Charlie Fink's Metaverse - An AR Enabled Guide to AR & VR, by Charlie Fink

Charlie Fink, who covers VR & AR for Forbes, brings thirty-five years of experience as an entertainment and technology executive to what he calls "the greatest business and technology story of our time". He and his collaborators have created a guide to emerging VR & AR that is engaging to professionals, accessible to non-technical readers, and relentlessly entertaining to everyone. The book features original character animation, presented through our free app, "Fink Metaverse", available in the App Store and Google Play. "The Bible for VR & AR is an AR Book. I love this idea!” - Nolan Bushnell, Founder of Atari "The most entertaining non-fiction book about computers ever written.” - Ted Leonsis, Vice Chairman Emeritus of AOL “A must read for anyone concerned about where the future is headed.” - Alvin Graylin, President HTC Vive, China “Charlie gets that blending the physical and digital worlds in mixed reality is the future of computing and explains it in a very compelling way.” - Alex Kipman, Microsoft Technical Fellow and HoloLens Inventor “Required reading for those seeking to understand immersive computing.” - Frank Soqui, General Manager Virtual Reality, Intel CorporationContributors Include: Matt Miesnieks, Stephanie Llamas, Michael Eichenseer, Annika Steiber, Mark Billinghurst, Ori Inbar, Peter Wilkins, Dirk Schart, Samuel Steinberger, Walter Greenleaf, Tim Kashani, Tony Parisi, Kyle Menick, Samantha G. Wolfe, Tim Merel, Tamiko Theil, Zenka and Penrose Studios

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Product details

Perfect Paperback: 296 pages

Publisher: Cool Blue Media; 1st edition (2018)

Language: English

ISBN-10: 1640079793

ISBN-13: 978-1640079793

Package Dimensions:

10.8 x 8.3 x 0.6 inches

Shipping Weight: 2 pounds (View shipping rates and policies)

Average Customer Review:

5.0 out of 5 stars

58 customer reviews

Amazon Best Sellers Rank:

#71,213 in Books (See Top 100 in Books)

"The killer app is other people." These are the words at the beginning of Charlie Fink's excellent book giving the big picture of augmented and virtual realities and where those technologies are heading. If you are a developer or other interested party and are curious about HoloLens, Oculus Rift, and similar technologes, this book by Charlie and his fellow contributors will help you get the lay of the land. You'll learn the terminolgy, the techniques, the history, and various viewpoints on where things are headed.I agree with Charlie's view on the killer app. It's about the people. Perhaps it's always been so. Certainly the past two decades in computing technology have been drivin by connecting with "other people". Prodigy, AOL, eMail, Usenet, and social networks like Facebook and Twitter, these are the exploding technologies and products driving us to buy and be glued to our smart phones and laptop screens as we build rich networks of friendships that wouldn't exist without the technology. If it is compelling to stand in a boarding line at an airport and see your children's photos scroll by on Facebook, then how much more it will mean to put on some glasses in your hotel room and be in the moment with your family back home.That said, some of what's in the book seems a little farfetched. I am not sure how close we are to being able to give and feel a virtual handshake with someone a thousand miles distant. Still, we need the dream. It's these dreams that press us forward and give focus to our efforts to expand what the technology is capable of.There's so much confusion over terminology due to vendors jockying for mindshare and marketshare. Is Mixed Reality a thing? What makes Mixed different from Augmented? Two of my favorite chapters in the book are the two by Stephanie Llamas and Charlie at the beginning that set straight the terminology and cut through the war of words and confusion from the vendors. I am old enough to have reached Grumpy Old Man status, and I think Charlie is too. You'll appreciate his forthrightness at the end of Chapter 2.Augmented realty holds a lot of promise. I'm fond of the industrial use cases that are quietly on the increase but aren't yet quite visible to the man on the street. There's a lot happening. It's important to keep up and have the big picture in mind. This book provides that picture, as well as some vision on where you'll want to be standing so that you'll be in the right place when the gold arrives.

The first thing you may notice about Charlie Fink’s Metaverse is that it truly is meta. Like Cosmo Kramer’s coffee table book about coffee tables that turns into a mini-coffee table, Metaverse is delivered along with the AR medium that it examines.This is to walk the walk, but also to infuse dynamism in an inherently static medium. In fact, Fink admits in the second page turn that the book is already out of date. This is why few people tackle such a fast-moving topic in book form, he says. So he’ll provide ongoing updates online.Another thing few people do is achieve meaningful depth on the topic of XR. As Fink rightly points out in the book’s introduction, the majority of XR-related ink is spilled over flowery depictions of world-changing technology with no real technological or cultural barriers worth mentioning.Deeper DiveSo Fink sets out in Metaverse to defy that trend with a multi-dimensional look at XR. Just as his AR avatar signals readers at the onset, Fink dives into XR’s drivers and beneficiaries: tech, society and business. These themes map to three points he explicates early in the book.1. Tech succeeds when it makes what we’re doing better, faster and cheaper.2. The killer app is other people.3. We always over-estimate the short term and under-estimate the long term.Zeroing in on the second point, people and society play a key role in the book. Fink in fact predicts that XR’s biggest killer apps will be social. This extrapolates his prolific view of tech history, such as what Love@AOL showed us as a precursor to social networking and Facebook.Drilling down further, social collaboration is currently missing from most mobile AR apps, but has the potential to drive immense value, a la network effect. But it first requires better multi-player support, as well as a robust AR cloud, as contributor Ori Inbar examines in one chapter.As for XR’s business dynamics, Fink again draws from a prolific career spent cross-training in various tech and media sub-sectors. He seeing giants “with huge margins for error” making big XR bets which will continue, including tech’s four horsemen and his former employer, Disney.Meanwhile, product strategies and business models are starting to materialize, as we examined in our latest report. Fink does justice by level-setting on monetization structures, as does contributor Stephanie Llammas in one chapter. But he admits there’s ample room for surprise and innovation.“The Internet, in my view, has four killer apps that make it indispensable,” Fink writes. “Email and messaging, e-commerce, search and social media. There are as yet no equivalent applications for VR and AR, though there are early signs of what those could be.”Timing is EverythingOther well-devised book components and level setting include early definitions of the XR alphabet soup. Fink boldly treads into contentious territory of defining industry terminology, through his own commentary as well as that of fellow thought leaders and industry-watchers like Llammas.As for overestimating the short term and underestimating the long term (point 3), this brings up a key theme within the book which is timing. The above draws from a Bill Gates quote while also bringing to mind another Bill: Bill Gross stresses that timing is everything in tech & business.Fink goes back even further for insights on opportune timing. Beyond tech revolutions, there are historical lessons in other things like gold rushes (the actual kind). There, Fink taps into Enlightenment-Age thinking. Quoting his quote from Voltaire:“To get rich, discover where gold will be discovered in the future and be there when it arrives.”This of course requires foresight and a lot of luck — another Bill Gross success factor. But the focus on timing has another hidden message. Because the magic lies in the “when” and “how,” it stands to reason that the question of “if” has an inevitable outcome. We’re with Fink on that.“As consumer computing shifted from laptops to smartphones, so will telecommunications switch from phones to headsets,” Fink writes in the book’s introduction,” but not as fast or in the way we would like them to.”

This is the first, best guide to VR & AR. In a confusing and crowded and fragmented space, Charlie Fink helps us all navigate our way through it all.This book has such rich information and helpful context for anyone in the industry, or anyone remotely interested in how novel applications of VR and AR could impact your life or business.I also love how he normalizes the irony of publishing anything in this space - as fast as it's moving - by posting a notice two pages in that says......well, I'll let you read it for yourself. :-)

A must-read for anyone who wants to learn about the future of AR, VR, and MR. As a pioneer in media and technology for 30 years, Charlie does a great job of explaining the importance and the responsibility of the industry to create a common language and consistently show consumers the differences in the technologies in a way that does not confuse them. I loved the use of AR in the book. My kids could not get enough. I recently heard my son explaining to a friend what XR means. Great job Charlie!

This is required reading for anyone interested in the XR market. It provides a foundational framework for understanding the technologies, applications and market segmentation. It also provides historical and present-day context for understanding how we got here and where we might be going. All this in an enjoyable, easy-to-read (and view) format.

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